I can think of some obvious examples to start with, but my subtle but insidious nominee is Fable III. Fittingly for a pretentious grifter like Molyneux, the game requires you to raise a specific amount of gold or your kingdom is destroyed and you get a bad ending. The goalposts are moved by the game if you raise money in ways it doesn’t approve of, and it is simply impossible to reach the fundraising goal in any way that isn’t at least Enlightened Centrist levels of evil, the kind that lanyard-wearing neoliberals giggle about. That’s right, you need to be at least this evil or your kingdom is destroyed. So deep and really makes you think about the hard decisions that are made by the ruling class, doesn’t it? :zizek:
The Last of Us 2
Neil Druckmann was raised in Israel and has stated that the game’s “cycle of violence” theme is modeled after his understanding of the Israel-Palestine conflict. The game both-sides the conflict between the main factions, making you switch perspectives between the two main characters repeatedly.
The ending of that game for me was a drudge. I was invested so I kept playing, but emotionally I just wanted it to be over and I had a feeling very similar to watching someone self destruct their life and knowing you can’t stop them. I felt pity and sadness and frustration. Apparently that was not the intended effect:
As Emanuel Mailberg puts it:
“cycle of violence” theme is modeled after his understanding of the Israel-Palestine conflict
understanding
:chesus: