PC gamers in the mid-to-late 90s apparently started turning up their noses at turn-based strategy games in favour of the new hotness of the Command & Conquers and Warcrafts of the day

A review of X-Com Apocalypse from the time:

“to be honest, the new real-time combat is so good I really can’t see why anyone would want to play the much slower (and often infuriating) turn-based tactical game”

:kitty-cri-screm:

spoiler

That’s like preferring Diablo over Fallout

  • NotARobot [she/her]@hexbear.net
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    2 years ago

    Yeah I’m the same, it’s also that and when it comes to playing against players it feels like it’s more about knowing the general metas and then having a good enough apm to implement them better than your opponent.

    • Acute_Engles [he/him, any]@hexbear.net
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      2 years ago

      Most of the time in an RTS it’s about focusing on your economy and production while executing a gameplan. Metagaming is fine and all but someone playing the current meta but missing production cycles will lose to a solid macro player who doesn’t follow the current meta

      • SadStruggle92 [none/use name]@hexbear.net
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        2 years ago

        It doesn’t change the fundamental problem (and yes I do think that this is a kind of problem) that everything is still ultimately, mainly determined by ones APM abilties.