I think it would also mean a possibility of having more dialog overall because less cost.
Plus means playing a game you don’t hear the same voice actor (like Bethesda games) on repeat. Plus your imagination could do a better job in most cases.
I would take more branching dialog over voice acting any day.
Agreed, done well it’s great, but it severely limits how far and often a story can branch.
I think it would also mean a possibility of having more dialog overall because less cost.
Plus means playing a game you don’t hear the same voice actor (like Bethesda games) on repeat. Plus your imagination could do a better job in most cases.
I would take more branching dialog over voice acting any day.