• lawyers are running everything into the dirt.

    by creating a property tied to an IP, it extends the life of the underlying IP and expands the defendable property under the underlying IP. usually an option to make a movie comes with a sunset where the option expires, so taking an idea and then pasting IP onto it “solves” a problem.

    for a lawyer’s brain there is no downside to making Colgate Toothpaste: The Movie using a script that has nothing to do with it.

  • egg1918 [she/her]@hexbear.net
    link
    fedilink
    English
    arrow-up
    24
    ·
    4 months ago

    Investors won’t risk it on an original piece of work. Much safer bet to invest in an established brand.

    So any writers with original ideas have to jam them into an existing IP to have any hope of getting it off the ground.

    The end result is nobody gets what they want. The writer doesn’t get to write their own true material, the original fans of the video game don’t get an accurate story to their liking, and everyone else will be put off by their existing thoughts of the video game.

  • sexywheat [none/use name]@hexbear.net
    link
    fedilink
    English
    arrow-up
    23
    ·
    4 months ago

    Man I hated how they pulled this shit with the World War Z movie. That was such a fucking cool book, and then the movie had absolutely nothing to do with it at all, with the singular exception that they both had zombies. I would even say describing that as a movie is generous, it was more of a screen saver than anything.

      • Guamer [she/her]@hexbear.net
        link
        fedilink
        English
        arrow-up
        11
        ·
        4 months ago

        That might be changing with stuff like the Sonic and Mario movies, tho obv. this would prob. have a significantly different target audience.

  • AmericaDeserved711 [any]@hexbear.net
    link
    fedilink
    English
    arrow-up
    12
    ·
    4 months ago

    Is that game even popular enough to sell a movie on name recognition? Like I guess it sold pretty well at the time but it’s a game from like 10 years ago with no sequels, I don’t hear people talk about it much.

    Anyway a straight adaptation of the game’s story wouldn’t be very good either. The appeal of the game is that you have to make split-second decisions that determine which characters live or die. Without the player interaction it would just be a generic slasher movie.

    “Death loop” could be an interesting premise even if it has absolutely nothing to do with the game. Did they just want to use the title?

    • hopesdead@startrek.website
      link
      fedilink
      English
      arrow-up
      5
      ·
      4 months ago

      How do you get a “straight adaptation”? Doesn’t the story involve certain player actions to reach a good ending where everyone ends up alive?

      As I recall there are some fake out moments which make future choices hard to get the good outcome.

      • robot_dog_with_gun [they/them]@hexbear.net
        link
        fedilink
        English
        arrow-up
        5
        ·
        4 months ago

        have the audience vote in the theatre

        or do like Clue and send different cuts to different theaters. with digital distribution you could even have changes from one showing to the next.

      • AmericaDeserved711 [any]@hexbear.net
        link
        fedilink
        English
        arrow-up
        5
        ·
        4 months ago

        yeah by straight adaptation I mean the writers would just have to make those choices and it’s like any other slasher movie, completely ignoring everything that made the game interesting

        or it could be an interactive film like Bandersnatch, then it would essentially be a live action version of the game but probably worse

        actually I’m liking the death loop premise more and more. it’s at least thematically relevant to the game, except the characters are the players. slasher Groundhog Day sounds great if it’s done well